Arduino演習Communication/Physical Pixel用スケッチ
Arduino演習Communication/Physical Pixel用スケッチは以下となります。
// mouseover serial
// Demonstrates how to send data to the Arduino I/O board, in order to
// turn ON a light if the mouse is over a square and turn it off
// if the mouse is not.
// created 2003-4
// based on examples by Casey Reas and Hernando Barragan
// modified 30 Aug 2011
// by Tom Igoe
// This example code is in the public domain.
import processing.serial.*;
float boxX;
float boxY;
int boxSize = 20;
boolean mouseOverBox = false;
Serial port;
void setup() {
size(200, 200);
boxX = width/2.0;
boxY = height/2.0;
rectMode(RADIUS);
// List all the available serial ports in the output pane.
// You will need to choose the port that the Arduino board is
// connected to from this list. The first port in the list is
// port #0 and the third port in the list is port #2.
// if using Processing 2.1 or later, use Serial.printArray()
println(Serial.list());
// Open the port that the Arduino board is connected to (in this case #0)
// Make sure to open the port at the same speed Arduino is using (9600bps)
port = new Serial(this, Serial.list()[4], 9600);
}
void draw()
{
background(0);
// Test if the cursor is over the box
if (mouseX > boxX-boxSize && mouseX < boxX+boxSize && mouseY > boxY-boxSize && mouseY < boxY+boxSize)
{ mouseOverBox = true;
// draw a line around the box and change its color:
stroke(255);
fill(153);
// send an 'H' to indicate mouse is over square:
port.write('H');
}
else
{
// return the box to it's inactive state:
stroke(153);
fill(153);
// send an 'L' to turn the LED off:
port.write('L');
mouseOverBox = false;
}
// Draw the box
rect(boxX, boxY, boxSize, boxSize);
}